Okay, so picture this: you’re sitting there, minding your business or whatever, and along comes this game called Through The Nightmares. And yep, it’s hitting Nintendo Switch soon. Weird, right? Anyway, I read somewhere—don’t ask where, my brain’s a sieve—some deity named Morpheus or something has been bottling up kids in nightmares. Now Sandman, who’s supposed to be this guardian, is diving headfirst into this bizarre dreamscape to save them. Just imagine that visual for a sec.
Ruthless platforming, they say. Like, 45 levels spread across three chapters. It’s all these childhood fears, you know? Like, the stuff you dreamed of when you were five and thought monsters lived under your bed. Speaking of which, Sandman can tweak his size. No clue why, but it plays with the physics or something—makes you jump different, navigate junk, and find secret paths. Sort of like Alice in Wonderland meets, um, a fever dream?
Anyway, let’s see what they’ve listed. They got:
- Size-Shifting Platforming: Yeah, squeeze through tight spaces. Imagine you’re the little guy in Gulliver’s Travels.
- Challenge-Driven Gameplay: Precision platforming. Instant respawns. Oh, and checkpoints tied to some collectible. Nice.
- Handcrafted Dreamscapes: Nordic folklore, suburbia, medieval ruins. I only recognize one of those places!
- Reactive Environments: More manipulating stuff. You get the deal, right?
- Narrative-Driven Collectibles: It seems you gather items to piece together why Morpheus went all cuckoo. Adventures in storytelling!
- Immersive Visuals and Soundtrack: Low-poly art. Original score. Sounds fancy, huh?
Oh! Almost forgot—June 19, 2025. That’s when it’s dropping on the Nintendo eShop. Mark your calendars. Or don’t. Anyway, there’s a demo trailer too, but look it up yourself if you’re curious.