Alright, here’s my take:
Okay, so there I was, at PAX East 2025, wandering around like a lost puppy, when I stumbled on Meredith Gran’s booth. She’s got this game, “Perfect Tides: Station to Station,” and I thought, why not give it a try? So here’s my thing. Point-and-click games? Yeah, not usually my jam, but this one? It pulled me in. Conversations and leveling up by building relationships? Wild.
Oh, the game? Right, it’s like the sequel to “Perfect Tides.” Never played it? Doesn’t matter. You dive into this world as Mara, an 18-year-old figuring out life in the city. Imagine putting ideas into your phone like collecting Pokémon, but they’re people and places you chat about. Kinda like using a cheat sheet to beat anxiety, I guess.
So there I am, roving around the city, trying to keep my bearings—thinking about ways to level up Mara. There’s this slick mechanic, marinating conversations with NPCs, which feels oddly… refreshing? Anyway, there’s no traditional “click here” nonsense. Just raw human interaction. Well, as human as pixels get.
During my brief stint playing, they threw me into this scenario. No idea whose shindig I was supposed to crash, but here I am, detective hat on, piecing things together. Ever feel like your teenage years are mocking you? Yeah, it’s that vibe.
Did I mention how tactile it feels? The visuals, the sound—everything tying into the awkwardness of bustling adolescent angst. Somehow, Gran captures that essence, perhaps reflecting her own scrambled echoes of youth. Get a hold of it on Switch or PC later; I’ll be glued to my screen, not gonna lie.
Anyway, my words got jumbled, but that’s life, right? Here’s a game that embraces the mess. Dive in when it launches—whenever that is.