Alright, let’s dive into this wild ride called Oblivion Remastered. Ever heard of the chaos it unleashes? It’s bonkers! Seriously, you get to decide if you want to be a hero—or maybe a not-so-noble hero. Yeah, the game pretty much asks, “Wanna be bad?” And, honestly, who hasn’t had that moment of curiosity, right? You can stick to the heroic route, but where’s the thrill in that? Sometimes, the game tempts you down that darker path. It’s like, “Hey, you could commit a few terrible acts for power. Just saying.”
Then there are these Daedric Shrines, oh boy. They’re like the dark side’s vending machines but with a twisted twist. They hand out quests that’ll make you question your own morality. Imagine standing there, pondering if ripping a village apart is worth Mephala’s sympathy. Spoiler: it gets you this killer one-handed blade. Pretty tempting, not gonna lie.
Now, picture this: you’re just north of Imperial City, staring at Mephala’s shrine. Creepy, right? Offer some Nightshade and boom—your mission, if you dare to accept it, involves a gruesome task in Bleaker’s Way. Two families, the Ulfgars and Dalvilus, are just living their lives, and here comes Mephala like, “Let’s make ‘em fight!” It’s all about deception and betrayal—kinda heavy, honestly.
So, you’re supposed to frame each family for the other’s demise. Heavy stuff, like, real heavy. One family wipes out the other, all because you planted some evidence. Feels like something out of a dark drama. And what do you get? The Ebony Blade. It’s powerful, sure, with its Absorb Health and Silence enchantments. But, man, that’s some weight on the conscience.
Here’s the kicker: your choices ripple through the game world. You gain Infamy. People look at you funny. Depending on your path with the Knights of the Nine questline, you might even lose some perks. It’s like, do you wanna be infamous, or keep your fame intact? Tough call. You could skip the whole shrine quest if staying on the straight and narrow is your thing.
Anyway, it’s a rollercoaster of emotions and decisions. Being bad has its rewards, sure—but at what cost, right?