Alright, so here’s a wild ride into the world of Everafter Falls. I’m Joseph Shockley, or Riv Otter if you bump into me online. Let’s dive into the delightfully chaotic journey of how this game shifted gears, maybe when we weren’t even looking. Or maybe we were. Who knows.
Everafter Falls dropped, like, a year ago, and boy, oh boy, the stuff we learned from you players. We opened up the Discord floodgates and peeked into Steam forums just to grab every nugget of wisdom you threw at us. And thank goodness we did, because we had one dev. ONE. So yeah, your insights were our lifeline.
Now, let’s talk surprises. And not the happy kind, but those annoying “complete the set” riddles. Completionists couldn’t catch a break. We’re talking about relentless insect hunts and item collections that tested patience like waiting for ketchup to come out of a new bottle. Two shiny things came out of this headache: The Golden Shroom Terrarium (your golden ticket to finishing that item list) and the Epic Critter Terrarium. It’s like magic, but not really.
And then decorating! Who knew we’d hit gold there? People loved turning their digital farms into art exhibits. So we pumped out more stuff — furniture, decorations, you name it. Now your farms can look like wild fever dreams or minimalist masterpieces.
Feedback wasn’t just about making life frustratingly complete. It was also about those little conveniences, like — you know how annoying it was to track what you’ve crafted? Now there’s a blue star to make your life easy. Say goodbye to sticky notes and spreadsheets.
Could I keep rambling about version 2.0? Uh, yes, totally. Player feedback was like spinning straw into game dev gold. It’s gratifying. It’s itchy. It’s everything in between. Oh, and by the way, go check it out on Xbox. Everafter Falls 2.0 is out in the wild! Just try not to get lost in it forever. Or do. I won’t judge.