Sure, here it goes:
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So, you know how Diablo 4 constantly tweaks stuff every season? Yeah, Season 9—Sins of the Horadrim. That’s where we’re at now. Everyone’s still trying to wrap their heads around these changes. There’s this kind of odd dance going on with damage types. Sounds dramatic, right?
Okay, let’s dive in. Picture two types of damage duking it out. One got totally clobbered, like a sucker punch out of nowhere. Overpower Damage—poor thing—got hit big time with the nerf bat. Meanwhile, Poison Damage struts in like it owns the place. Nobody saw that coming. It’s kind of like watching a soap opera but, you know, with more spells and monsters.
Talking about class builds, it’s like a rollercoaster of emotions. Barbarians loved Overpower Damage—well, not anymore. Spiritborns? They’re living their best lives with Poison Damage. It’s funny how things flip. Anyway—wait, was I rambling? Ah, yes…
Barbarians, Rogues, Necromancers—they all got skills banking on Overpower, boosting life and fortify stats. But, guess what? It’s like trying to use an expired coupon now. The hit they took makes you go, “Really? Why?”. Meanwhile, Necromancers are chilling because they’ve got other tricks up their sleeves. Rogues and Barbarians, though—ouch. Maybe next season it’ll be different. Or not. Who knows.
Surprisingly, Poison Damage is the new prom king or something. There’s no huge change to how it works, but some new season 9 items just shot it to the top. Spiritborns with their new fashionable pants—Balazan’s Maxtlatl—really flaunt it. Thorns and Poison, what a combo! Can’t help but wonder who comes up with these names. But, I digress…
Even Druids got in on the action, swapping Overpower for Poison. They snagged a unique weapon that turns their enemies into a puddle of poison goo. It’s messy, chaotic, but somehow beautiful.
To sum it up, it’s like this huge shake-up nobody expected. Builds and classes shifting all over the place. Diablo 4’s like that unpredictable friend who keeps things interesting. And here we are, along for the ride. Feels a bit like life, doesn’t it?