Sure, diving right in:
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So there I was, watching the Future Games Show livestream—mind wandering, as it does—and bam! This thing called Reach from nDreams Elevation pops up. Not just any VR game, mind you. We’re talking full-blown parkour, giant bosses, and a world that screams “Get lost in me!” Seriously, it’s their first big splash since they cobbled together this studio in 2022. Calling it their “most ambitious title,” whatever that means these days.
You slap on a headset and it’s all go-go-go, jumping around like a frog on a hot plate, and facing mythical threats. Mythical! In VR! I mean, I got motion sickness just thinking about it. But still, they’re promising this high-octane parkour thing, like in their earlier gigs—Fracked and Synapse. Anyone tried those? Heard they’re a riot.
What really got me was how they’re aiming to make every jump, swing, and punch count in this space where your actions shape what happens. Not sure how that works—but hey, June 10th there’s a deep dive show for the curious. Mark those calendars?
Now, here’s where it gets interesting. Shuhei Yoshida, you know, the Sony bigwig? Yeah, he’s vouching for it. He’s fanboying over nDreams! The guy doesn’t just stamp any old game, so maybe they’ve cooked up something special here. He’s all buzzed about the immersion factor, whatever that means until you’ve tried it yourself.
And then there’s Glenn Brace, the dude running nDreams Elevation, talking about making games where you’re not just playing but really “feeling” the game. Sounds intense, no? They’re all about pushing VR limits or something. Kind of makes you wonder if they’ve got a secret lab cooking up magic.
Oh, and a quick PSA: Reach is on wishlist already on those stores—Horizon, PlayStation Store, and Steam. Go hit ‘em up if this sounds like your jam. Meanwhile, I’ll be over here waiting to see if I can handle the virtual parkour without faceplanting in my living room. Peace out.
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