Sure thing, let’s dive in—a bit of a messy one here, but hopefully makes sense. So, you know about this Pokemon TCG Pocket thing, right? It’s blowing up with like over 1,000 cards already. I mean, seriously, how do they even come up with so many? Anyway, they’re killing it in sales, which is bonkers for a game that’s just seven months old. Wait, no, seven and a half-ish? Whatever, it’s still fresh.
So, there’s this set called Extradimensional Crisis, and it’s like gold for collectors and players. No news on the next expansion yet, which is frustrating if you’re waiting for it, but rumor has it we might hear something by end of June—hopefully! Right now, the decks in this set are like untouchable (well, almost), with stuff like Darkrai Ex, Giratina Ex, and Rampardos making waves. But it’s the promo cards from the Ultra Necrozma Ex event that’s giving one deck—Buzzwole Ex—this huge boost. It’s kind of wild how these promo cards just shift power like that.
Buzzwole Ex deck, seriously. It’s a beast now with some tournament-tweaked lists making it even deadlier. But wait, Silvally’s not letting go, still a powerhouse, especially when thrown in with Rampardos. And Darktina won’t quit, even from three sets ago. Oh! Solgaleo Ex/Shiinotic decks are cropping up big time, thanks to this new Dusk Mane Necrozma. They needed something to deal with Oricorio, and bam, got this new card doing the job.
Anyway, back to Dusk Mane Necrozma. Fits snugly in Solgaleo Ex/Shiinotic decks, which are like super aggressive fast starters. You got Cosmog, Solgaleo Ex, and if you snag a Rare Candy or maybe Morelull and Shiinotic, you’re off! But Oricorio used to just shut these decks down. I mean, seriously, Oricorio would laugh at them. But not anymore thanks to Dusk Mane, which deals some solid damage and doesn’t take ages to power up. And its HP’s beefy enough not to flop after a few hits.
Finding this Dusk Mane card isn’t a pain either, thanks to Poke Balls, Professor’s Research, and all that. It can take a hit or two from Oricorio and keep chugging. It’s also handy against Silvally; if you time it right, Dusk Mane can take a hit and then smack back pretty hard.
Why shouldn’t you nap on Dusk Mane Necrozma? Well, because it’s kind of a no-brainer to throw one into your deck—it’s sticking around in the meta until who-knows-when. It’s slowly but surely sliding into all sorts of decks and wrecking some major threats.
Heads-up, though: you can only grab Dusk Mane Necrozma until June 14. After that? Who knows. Maybe disappear into the ether or something. If you want it—don’t wait.