Alright, let me take a jab at this. Buckle up:
You ever just think about Maelle, the superstar of the hour? She’s just effortlessly breezing through this chaos, barely a scratch. It’s like, by the time you hit that third act – hold on, I’m getting ahead of myself. Right, so you unlock this skill tree of hers, and boom, she’s just unstoppable. Pre-patch, she had this Stendhal thing going, you know? Completely wrecked the place, kind of comical if you ask me – Sandfall even tweeted about it. And I mean, literal billions in damage. Imagine that!
Anyway, even after they dialed her back a notch, she’s still the go-to powerhouse. Feels like I’m just going through the motions sometimes, lining up other characters just to let her shine. Lune, for instance – poor Lune. Burn the enemies, set the stage, and then Maelle’s in, dealing her crazy 200% damage. I sometimes find myself lost in those big fights, just seeing her wreck havoc with those damage numbers. Call me weird, but there’s a thrill in it.
Now, not everyone just wants to win. Some folks, and maybe I’m guilty too, want to see how hard we can break the thing. Maelle gets a lot of the spotlight, sure, but Sciel’s a quiet terror with that scythe. It’s about breaking the game, really. No intentions of just winning. You know what I mean?
And then we’ve got this whole gang – Maelle and Sciel, leading the charge. Lune’s the versatile one but not the heavy hitter against single foes. Verso? Still figuring that one out. Monoco, too – took forever to master, but I’m not hitting those billion damage numbers any time soon. Not like Maelle, that’s for sure.
It’s wild, though – how even after Maelle got nerfed back in May, players, and Sandfall’s nodding along, are still pushing the game’s limits. And honestly, if you’ve ever faced the horrors at Renoir’s Drafts level, you’d get it. You’d really get why being OP sometimes feels like the only sane strategy.