Okay, so there I was, deep into this weird universe of “Lost in Random.” You know, that game from 2021? Not exactly a roguelike, but man, it had this chaotic charm. Kinda like trying to predict the weather by throwing dice. Literally.
Anyway — wait, I’m getting ahead of myself. So, I was talking to this guy, Martin Storm, the big brain behind Lost in Random: The Eternal Die. We’re on this video chat, and he’s all like, “Hey, what if we took that wacky world and mixed it up with roguelike chaos?” Seemed wild, right? But also, genius in a way that made me think, “Why didn’t I think of that?” Maybe I was just daydreaming about pizza…
So, this new game, it flips the script. You play as Queen Aleksandra — yeah, her! The bad gal from the first game. She’s got this dice buddy, Fortune, and together they’re trying to break free from this crazy powerful artifact thing. I mean, I’m not sure about you, but if my life depended on a dice, I’d probably just crawl under a bed and hope for the best.
Storm mentions they started as this tiny team, kinda like how you start making dinner and suddenly you’re holding a pizza flyer. But they went for a roguelite—dunno who started differentiating roguelites and roguelikes, but it’s a thing. They wanted a combat-heavy twist in this already nuts universe. Sounds exhausting, right?
Then he drops the H-bomb. “Hades.” Apparently, Hades, that epic game by Supergiant, was a huge inspiration. Honestly, if I had a nickel for every time a game dev gushed over Hades… well, I’d probably have enough for a nice sandwich. Hades basically showed everyone how to blend story and gameplay like a fine cocktail. Cheers to that.
But back to Eternal Die. Developed by Stormteller Games this time, but half the crew knew the original game inside out. Must be like having all the old band members back for another rock concert. They kept the essence — the quirky, bizarre beats that made the first game kinda special in a “Why am I into this?” way.
What’s next? The crystal ball got a bit foggy there. Storm’s tight-lipped—like trying to get a secret recipe from grandma—but he mentions more content for The Eternal Die. Just a matter of time. Or dice rolls. Who can tell?