Okay, so there I was, rolling my eyes at another “final” update from Supergiant for Hades 2. You know the drill — like those rock stars who have their “last-ever” tour but then pop up in Vegas, belting out tunes for another decade. But something clicked, and I thought, hey, maybe there’s a deeper thing going on here beyond the tiny tweaks in the patch notes that I don’t even pretend to understand.
And yeah, if you squint at the changes between Patch 10 and 11 — which is supposedly the current update — it seems like Supergiant’s maybe overanalyzing. Like Melinoe’s weapon adjustments. One patch slows down the Umbral Flames, and boom, next patch speeds it up. Like, c’mon guys, pick a side. But then, in that weird way, you actually try it… and wow, it works. Every little change over the last year — even Hestia’s boons getting hit with a nerf bat, which, let’s face it, feels like a direct dig at me — makes sense once you play.
It’s almost as if Supergiant has this sixth sense of knowing what’ll drive players batty. Not just the boss fights like Chronos, who’s a pain, sure, but little things too. Balance! That’s the keyword here. They fix those pesky enemy numbers on Olympus, tune up movement and response times — kind of like they’re reading our minds before we even get irritated.
Confession time: I bailed on Hades 2 before the Warsong thing dropped. Why? Because Olympus was just maddening, man. Imagine investing hours getting there only to face an enemy horde that’s like, impossible to conquer on the first try. Nobody’s got patience for that infinite loop of dying and retrying. But Patch 11? Might just pull me back in, and I can’t lie, that makes me pretty hyped for the full version.
Here’s the kicker — most changes aren’t even crowd-sourced. Yeah, sure, they have this megaphone tag for player-suggested updates, like speeding up those pesky Hexes, which we all appreciate. But it’s mostly just them fine-tuning the game, anticipating needs we didn’t even know we had. It’s like magic.
Supergiant even promised with Patch 10 to make sure Hades 2’s 1.0 debut is epic. Meanwhile, other games stumble through early access forever, “unlaunch” themselves — cough, Splitgate 2 — where the devs literally say they missed the mark on knowing what their players want. It’s nuts.
So what’s the takeaway here? Supergiant, take your sweet time. Pump out as many “final” patches as your heart desires. Sure, waiting stinks, but hey, I’ll deal with it.