Alright, let’s dive into this. So, Nintendo’s cooking up something wild with the Switch 2, right? But, apparently, the new games are already kinda hitting the wall with this console’s guts—like, what? Even Kazuya Takahashi, the big shot behind Donkey Kong Bananza, threw in the towel on that. Totally weird to hear someone from Nintendo straight up say, “Performance might tank,” but hey, they went with the fun factor first. Like, priorities, right?
Oh, I stumbled upon this video of the game—wild trailer on YouTube. But anyway, where was I? Right, Donkey Kong’s journey. This game, Bananza (loving the cheeky name), was actually meant to be for the old Switch. Plot twist? It ended up being made for Switch 2. Destructible environments all over—DK going bananas (pun intended), smashing walls, digging around, creating chaos.
And those destructible scenes? They’re like, seriously demanding on the game’s techy side, hence the Switch 2 rework. Just imagine DK tearing everything down. Sounds fun, but jeez, that stress on the engine. Maybe they’re onto something cool, or maybe it’s like trying to rev a lawnmower to NASCAR speeds. Who knows.
Oh, and Takahashi mentioned something about frame drops, and the intentional use of slow-mo effects. Performance hiccups might pop up, but that’s apparently worth the trade-off for fun moments. Seems like a few stutters were expected here and there, especially when scenes go all explosive.
Nintendo’s on top of it—or they’re at least hoping to be, as they’d probably adjust things later with updates. Fingers crossed they just tweak the fancy DLSS stuff to patch things up a bit.
For the curious cats, Nintendo’s stuff drops on Thursday—July 17, mark it! If you’re itching for more insights, check out some nerdy analysis on the Switch 2’s first year woes. Who knew the voxel love affair kicked off way back in ’92 with some oldie PC games? Totally retro cool.
And, uh, for the latest geeky thrills, follow Tom’s Hardware. It’s a pile of insights and gadget gossip you might not want to miss.