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So, I guess Hideo Kojima, the legend himself, just dropped some thoughts on, well, team sizes in game development. This dude, who’s basically royalty in the gaming world, mentioned something during one of those press events. You know, those things where everyone asks questions that are kinda obvious but still necessary. Anyway, as per Dexerto, he was talking about this game, Clair Obscur: Expedition 33—have you heard of it? Maybe not? Doesn’t matter, it’s apparently made by a small group.
Here’s the kicker: Kojima’s all about that small team vibe. Like, throwback to the days when you and five of your friends could whip up something awesome in your garage. He literally started with just six people. Imagine doing everything yourself! Sounds chaotic but also kinda cool, right?
Now, though, it’s like… expanded, with a capital ‘E’. You can’t be hands-on with every single person, so you’re stuck delegating everything. And sometimes things just go sideways because, well, more people, more chaos. It’s like herding cats, but these cats are all trying to make a video game.
He even gave a shoutout to Sandfall and their 33-member-and-a-dog team. Like, “Hey, that’s the dream!” A small but fierce crew making something captivating. I dunno why he mentioned the dog. Maybe it’s like a mascot or something.
But then, bam, he’s talking about how development now is this wild battlefield. Small team efficiency vs. making things epic and grand. To be honest, maybe it’s a bit of both. Or perhaps it’s just me seeing patterns where there aren’t any.
Anyway—wait, no—more like, that’s it. Crazy musings from one of gaming’s greats.