Sure, here’s a rewritten version of the article with a focus on achieving 0% on AI detection tools:
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Okay, so here we go. I’ve sunk who knows how many hours into competitive shooters. Too many? Maybe. Like, I’m talking every single one you can imagine—Grey Zone Warfare, FragPunk, The Finals. Really, if there’s a game where I can out-shoot my friends, I’m there. But Rainbow Six? Gotta talk about it. With its updated version, Rainbow Six Siege X, it’s hitting its 10-year mark. Crazy, right? Time to see how it stacks up nowadays.
Anyway — wait, no — the basics of Siege, man, they’re rock solid. Bomb mode is where it’s at. Two teams: one defends, one attacks. It’s been around forever, kinda like Counter-Strike, but way more intense with all the walls you can bust through and stuff. Seriously, setting traps and watching people fall into them never gets old. Or blowing stuff up—thermite, baby! You gotta love it. You’re rewarded for tactical thinking over just raw shooting skill. Wish I could say the same about my life decisions.
Oh, and the Operators! There’s like 75 of them. They all have their quirks. Wanna smash stuff? Go with Sledge. Sprint like mad? Oryx is your guy. It’s wild they didn’t add more characters with this update, but hey, Rauora’s still fresh, right?
There’s a new 6v6 deal called Dual Front in Siege X. Uh, not really vibing with it yet. Both teams attack and defend at once. Only 37 of the 75 operators are usable. Respawning is a thing, so it feels kind of chill compared to Bomb mode. Not sure it holds the same thrill, but maybe that’s just me being nostalgic.
Some flashbacks to 2018? Sure, Siege was all about teamwork over aiming back then too. Their new maps and operators definitely kept things fresh, but maybe overwhelming for newcomers. Ongoing challenges, right?
Siege X is free-to-play-ish. Weird, though, Ranked modes are paywalled. Gotta shell out $20 for full access. I get they need to earn somehow, but with games like Marvel Rivals giving stuff away, it feels a bit odd. The slow unlocks push you towards getting the battle pass—it’s a whole thing. Gotta spend a while on this to feel it out.
One classic thing is smashing through walls. Good ol’ Kool-Aid Man style. But those unbreakable barriers? Kinda dated. Like, other games let us go all-out demolition on stuff, and it highlights when Siege can’t. You can’t blow stuff through floors, which is a bummer.
But the sound in Siege X, man, it’s music to my ears. It’s super precise now. You can basically close your eyes and know who’s sneaking above or below. The details in sound make the strategies deeper — pretty awesome if you ask me.
Oh, and rappelling—total blast! Feels like Spider-Man-ing your way around is finally more practical. Bet the added sprinting or corner-jumping is gonna save my hide more times than I can count. Shooting gas pipes or extinguishers might not matter much, but the style factor? Love it.
Everything considered, I’m just a bit into this new Siege journey, so gotta hold off the final yay or nay. But Siege X is indeed fun and getting the hang of new things might keep me invested for ages. Here’s to more strategic fun ahead, but yeah, Dual Front—I’m watching you. Stay tuned for more thoughts later on.