The game Cryptmaster has this thing—mini-game, actually—called “Whatever.” Seriously, who came up with that name? But, okay, it’s popular. Like, in an unexpected way, kinda like discovering a hidden gem in your sock drawer. You play cards against characters, trying to win more cards. Add ’em to your deck, and voilà! You’re more powerful in the game.
So, picture Scrabble but with life points. Weird, right? You play these letter tiles that match cards you’re holding. Nail the name? Bam, that card’s power kicks in. Heal yourself, attack your foe, grow your hand—crazy stuff happens.
Winning means more cards and souls—yep, that’s some dark theme park ride talk—for unleashing major havoc. Seriously, these card battles stop the grind of dungeon crawling. Who knew folks would get so into it?
The Anniversary Update brought chaos, but the good kind. Like, you’d think “maximizing the minigame” was a boardroom buzzword, but nope, they added heaps of new cards. Triple digits, baby! Over 100 cards with mixed effects. It’s nuts. Do you go all in with similar letters for a power boost or play it safe? I mean, choices, choices.
And, oh, new playing grounds—Downwood has this tavern. It’s like they built it overnight. Catch familiar faces, you know, the Innkeeper and that shadowy Highwayman dude. Bet they’re terrible poker players. Anyway, beat all five opponents and level up. More rooms, more puzzles. It’s like card strategy-heavy chess, if chess had taverns and shadows.
Connecting over “Whatever” (still can’t get over that name) got real. They saw players loving it and just piled on the stuff. New card abilities, locations, tales—all there. Hours of distraction in a game world. Just type it—“whatever”—and dive in.
Wherever you roll the dice, new challenges greet you in the latest Cryptmaster update. Out now on Xbox, if you’re curious. Go on, take a gamble.