ShapesXR, yeah, 2021 and all, comes along with this spiffy new animation thingamajig. I guess it’s supposed to jazz up your XR prototypes, making them somehow more, I dunno, alive?
So, here’s the scoop. They’ve added this frame-based animation system. And let’s be real—no one likes wrangling with code unless you’re some kind of wizard. So if you’re tired of typing cryptic runes anytime you want something to move, this is your jam. UI moves, storytelling kicks, interactive gestures—you name it. It’s like giving your prototype a double espresso shot. Or maybe a caramel macchiato? Eh, the metaphor got away from me.
And a quick side hustle here—look at those images. Snazzy, right? ShapesXR is trying real hard to make you believe animation is in their DNA. Which makes me wonder, does technology have DNA? Ha, probably not. But Inga Petryaevskaya, the CEO, is really selling it: rapid prototyping with all the freedom to mess around with fresh ideas. “Fast and intuitive,” they say. Sure, if you believe marketing.
Real-time collaboration? Check. You could be animating on a dusty old monitor or one of those future-goggles like Quest or Pico headsets. Your call. If it has a browser, you’re golden.
Oh, and they’re throwing in some fancy tutorials with a virtual instructor to hold your hand. Ain’t that something?
ShapesXR rolled out in 2021, aimed mostly at creatives and businesses, but hey, it’s free on the Horizon Store for Quest 2 and Pico Store. There are all sorts of tools and export formats if you’re dipping your toes into XR waters. But wait, free has its rules. One space to tinker in, a 10 state limit per space, 20 MB on asset imports. Need more? Well, better loosen those purse strings for a Business or Enterprise license.
And there we go that’s a wrap, I guess. Or not. Maybe just a pause? We’ll see.